
Atari 2600
Released 1978
Raiders of the Lost Ark is quite a bit more ambitious than your typical based-on-a-Spielberg movie Atari game. It includes such mechanics as multiple weapons, buying things, exploration, and an inventory system that you use a second controller to navigate. They really tried to make something cool with this game. Unfortunately, Raiders is cursed by the same problem that has plagued so many Atari games: It is an Atari game.
I tried to play this game several times and each playthroughl followed the same basic pattern. I started on the “whip” screen. I collected the whip and avoided a snake, before moving on to the next screen. On this screen, the “random shit” screen, I wandered around causing things to appear in my inventory magically. Because the manual told me that they had different functions, I used the other joystick to try equipping the various items I had collected. Perhaps some of them do things, but I couldn't achieve any positive results. While fiddling with the other controller, a snake appeared and killed me.
In order to avoid further snake related deaths, I ventured onto the next screen. This is the “tree branch” screen, and you sort of fall through this one. Despite it being painfully obvious that I’m supposed to use the whip to snag the tree branch and swing into what I assume to be a cave, I think the programmers may have forgotten the part about making that possible to do. I could not snag that branch.
So, I fall through that screen and land in the “get robbed, then killed” screen. On this screen some dude takes my stuff and then kills me. Consistently. In multiple attempts, I just can not kill this guy, despite landing on the screen with a pistol, a whip, and a hand grenade. Maybe the programmers forgot to make him killable.
To fulfill the obligations of the license, all this game needed was a screen of running from a goddamn big boulder and a screen of hitting Nazis with a whip. And maybe a screen with a monkey. Instead, the game designer chose to make an overcomplicated, unplayable mess of a game. I applaud the ambition, but not the game.
Pitfall!
(Pitfall Harry's Jungle Adventure)
Atari 2600
1982
Pitfall! is one of the true Atari classics. It was my first favorite video game, and it had been one of the small number of Atari games I had actually been eager to replay. It makes you jump on the heads of crocodiles!
It kinda sucks.
Pitfall! is a game of jungle exploration. As Pitfall Harry, you delve into a huge jungle setting, searching for 32 treasures hidden deep within. The game enabled this premise of exploration in ways never before seen on a console. First of all, it had a large, nonrandomized environment for you to explore. It also presented shortcut routes through this very large jungle, and then presented you with a tight time limit, spurring you to find the shortest route to the treasure possible.
Pitfall! was like nothing else at the timeNot only is Pitfall! is the only console game I’ve ever played that encouraged a player to make their own map, but it is a sidescroller in every sense, save actually scrolling sideways. Pitfall! is an innovative game, mixing exploration, new run and jump gameplay, and a evocative environment. It is no wonder that this is a staple of every Atari collection ever and it is for these reasons that it is a bona fide classic.
However, in the years since its design, developers have invented a new gaming technology. A technology known as “Metroid.” This “Metroid” technology, is an advanced, “non-suck” method of exploration found in games such as Metroid and Metroid III. While the details are complicated and difficult to explain to the layman, suffice to say it blows Pitfall!’s draw-your-own map approach out of the water.
Compared to Metroid, to Castlevania, to Legend of Zelda, exploring in Pitfall seems more like running around in your back yard than finding your way through an exotic jungle. What you are left with is a game with a very small number of obstacles, slightly remixed hundreds of times over.
When released, this game was a marvel, a rejection of the previously understood limits of Atari cartridges. It was a game that pushed the boundaries of what video games could and should be. And even though Pitfall! sorely lacks timelessness, this game is still a damn classic. Just not one worth playing.