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The game was that good and that important. It invented dozens of gameplay conventions that continue to be copied to this day. To date, it is the best selling video game of all time, at the time it was arguably the best video game ever made.

However, in 1988, Super Mario Bros. 3 was released, and once again Mario was starring in what could be argued the greatest video game ever. With more and larger stages, vertical (and diagonal) scrolling, an assload of innovation, and a grand scope (Mario can freaking fly!), this game made the genius original game look quaint.

Finally in 2006, a new Mario Bros. game was released, called matter-of-factly, New Super Mario Bros. Given the legacy of the series, compounded by the very large time delay, this game had high expectations to meet. This game was expected to be the fourth great Mario game.
It isn’t. It doesn’t come close to meeting the expectations created by the franchise. This game, the one that compelled me to purchase the only true handheld system I own, is a complete disappointment, and a horrible waste of potential.

The game’s big addition to the formula is a pair of new mushrooms: one that makes Mario absurdly tiny and one that makes him absurdly large. This is a decent enough idea, worth exploring, but it isn’t given space to develop. These elements don’t feel integral to the gameplay, rather they feel tacked on and unnecessary.
I don’t know if the developers were concerned about the smaller screen of the DS or if they thought the portable market had a short attention span, or if they were just lazy developers, but the whole gameplay experience is short, subdued, and unambitious. Mario has lost his ability to fly, and with it he has lost most of the exploration elements. The stages are shorter, and unlike past games, they aren’t packed with secrets to discover. You follow a straight line from start to flagpole. You can actually see how far along the line you’ve progressed, because the bottom screen has the line and a pointer showing your location on it.
The game has ditched 2d sprites for 3d characters on a 2d map, and the models look uniform to how they do in established 3d games. It looks awful. Mario’s 1, 3, and World each had a distinctive, attractive art style that oozed charm and personality, whereas this game looks sterile, forced to fit a corporate dictated stylesheet.
Now, I may hate this game, but it isn’t crap. The levels are competently designed, there is some fun to be had, it is worth a play through once, especially if you love Mario. Actually, there are a few really good stages in there, a few points where the game briefly seems interested in doing something that hasn’t been done before. But only a few. The game just lacks spark, a decent game in a franchise of brilliant ones.
1 comment:
I too was disappointed with the newest Mario, but it's still fun.
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