28. Missile Command

Missile Command
Atari 2600
1981

If I were the sort to admit that it was possible for a a port of a trackball-based arcade game to be a good game, despite being a joystick-based Atari game, I would probably give Missile Command those props. However, the reason I own a ridiculous SlikStik arcade controller complete with five joysticks, dozens of buttons, a spinner, and a trackball is so that I need never make that sort of concession.

If I want to play Missile Command, I will play proper Missile Command, dammit.

1 comment:

Unknown said...

Are you going to review the game?